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	<title>Comments on: WarEngine Hack-n-Slash</title>
	<link>http://darktortoise.com/2007/08/13/warengine-hack-n-slash/</link>
	<description>May all your dice roll sixes</description>
	<pubDate>Wed, 07 Jan 2009 14:11:00 +0000</pubDate>
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		<title>By: Mike Messenger</title>
		<link>http://darktortoise.com/2007/08/13/warengine-hack-n-slash/#comment-2</link>
		<dc:creator>Mike Messenger</dc:creator>
		<pubDate>Mon, 27 Aug 2007 14:29:00 +0000</pubDate>
		<guid>http://darktortoise.com/2007/08/13/warengine-hack-n-slash/#comment-2</guid>
		<description>I would not have expected WarEngine to be able to handle this type of game in the time mentioned. The biggest games I've enjoyed have been Dances With Emutant's WW2 games... say 40-50 figures on a side, 2-3 hour time of play, between players that were familiar with the rules. 

Could you elaborate on how the game was played, and the structure of the armies used? Were any steps taken to streamline the play?</description>
		<content:encoded><![CDATA[<p>I would not have expected WarEngine to be able to handle this type of game in the time mentioned. The biggest games I&#8217;ve enjoyed have been Dances With Emutant&#8217;s WW2 games&#8230; say 40-50 figures on a side, 2-3 hour time of play, between players that were familiar with the rules. </p>
<p>Could you elaborate on how the game was played, and the structure of the armies used? Were any steps taken to streamline the play?</p>
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